Using OpenRNDR to make a Space Colonization Algorithms to make some leaf like, tree like and maybe even different types of natural shapes and formation. Using Jason Webb’s and the following papers (1, 2) as a baseline. This involves having a bunch of nodes, these are the points that have already grown, and attractors (places which the nodes are growing towards). Each attractor then has a field of influence, for each of those nodes we calculate the average direction acting on the node. Draw the next segment, place our new nodes, and then finally kill off the attractors if a node get’s to close to it (and repeat).