C02_ColorStudy_2dcity
C02_ColorStudy_2dcity
Draw a background of a bunch of rhombuses which are organized to create a 3d optical illusion of a bunch of cubes stacked next to eachother, sort of like a big city
Algorithm
Almost the same as C01_ColorStudy_AddingIndex due to the increased number of items it became infeasible to calculate all of the shape permutations, and instead I just calculate collisions between the foreground moving items, and the intersections of those intersections (and the foreground items) with the background.
There is a lot that can be done to improve the efficiency.
Progression
Not quite right, no detection of collisions with the background
With Outlines and Fills
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Only Outlines
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No Outlines
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Future work
- Better way to calculate the intersections… There must be a smarter way of detecting the collisions and reacting to them.
 
Using OpenRNDR








